Unity click to move with navmesh and navmesh agent

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If you’ve played any classic rpg where the character moves around the level by click on the ground to navigate to that location, then you are in for a treat.

In this blog post, I’ll give you an example of how implement this functionality in Unity using navmesh agents.

Let’s take a look at this example class which we will call AgentClickToMove.

using UnityEngine;
using UnityEngine.AI;

[RequireComponent(typeof(NavMeshAgent))]
public class AgentClickToMove : MonoBehaviour
{
  NavMeshAgent agent;
  RaycastHit hit = new RaycastHit();

  void Start()
  {
    agent = GetComponent<NavMeshAgent>();
  }

  void Update()
  {
    if(Input.GetMouseButtonDown(0)){
      var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
      if(Physics.Raycast(ray.origin, ray.direction, out hit)){
        agent.destination = hit.point;
      }
    }
  }
}
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